Rating Soul Calibur’s Best Character’s Costumes: Yoshimitsu

Did you think I forgot? Soul Calibur is also home to one of the greatest fighting game characters of all time, and while he’s technically an entirely separate character (both literally as a person and in terms of moveset), he’s still one of the most stylish figures in the cast. How good are the costumes for his other 3D fighting game counterpart? Continue reading

Rating Tekken’s Best Character’s Costumes: Yoshimitsu

Tekken is home to some of fighting games’ most interesting characters, and Yoshimitsu ranks highly amongst them for me. Yoshimitsu is one of the series’ most iconic characters despite largely being story-irrelevant, and he also has some of the games’ best (and weirdest) costumes. Let’s rate them. Continue reading

Netplay is a core component to the future of fighting games

Netplay has been the subject of debate in the fighting game community since the internet became public. Arcades used to be the primary communication between players, but in 2020, the internet reigns supreme. As the days of a global pandemic trod on, adjustments to public events have only become more illuminating in how the success of fighting games hinges upon its netcode- a test that many games currently fail.
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The Importance of Emulation in the Age of a Pandemic

Not a fan of the recent Mortal Kombat 11 expansion? Find yourself reminiscing on some of the better days of Capcom? Emulation is readily available for you, and fighting games are readily available in multiple forms to play in training, arcade, and online against live foes. With most of the world still under some measure of quarantine, emulation has proved an important key to continue engaging in fighting games. Continue reading

Ehrgeiz is a broken, old mess… and it’s fantastic

Recently, I’ve been reliving an old piece of my childhood: an old PSOne 3D fighting game that served as a collaboration between Namco and Squaresoft titled “Ehrgeiz”. It originally released in arcades in 1998, and it’s broken, has multiple bugs and glitches, and even reuses a whole slew of animations from Namco’s Tekken series of games. It’s an amazing example of a classic Good Bad game. Continue reading

How soon is too soon for a new game in a fighting game series?

Happy New Year! Today marks the dawn of a new year- the year of 2019- and I was instantly reminded of the insanely hype promo SNK released last year for the upcoming Samurai Spirits/Shodown title, which is due this year. SNK also held a meeting with investors, showing that the company also intends to release a new King of Fighters title sometime in 2020, though this has not been confirmed to be a solidified release date, appearing instead to be the more target date of release rather that a full committal. This got me thinking… it has only been a few years since the release of the last King of Fighters title. Is it too soon to be thinking of releasing another? Continue reading