Capcom tweeted earlier today during NorCal Regionals, outlining more of the benefits to purchasing the Capcom Pro Tour DLC this year, and it reminded me of something: there are some oddities worth mentioning about it. Continue reading
Recently, I’ve been reliving an old piece of my childhood: an old PSOne 3D fighting game that served as a collaboration between Namco and Squaresoft titled “Ehrgeiz”. It originally released in arcades in 1998, and it’s broken, has multiple bugs and glitches, and even reuses a whole slew of animations from Namco’s Tekken series of games. It’s an amazing example of a classic Good Bad game. Continue reading
Happy New Year! Today marks the dawn of a new year- the year of 2019- and I was instantly reminded of the insanely hype promo SNK released last year for the upcoming Samurai Spirits/Shodown title, which is due this year. SNK also held a meeting with investors, showing that the company also intends to release a new King of Fighters title sometime in 2020, though this has not been confirmed to be a solidified release date, appearing instead to be the more target date of release rather that a full committal. This got me thinking… it has only been a few years since the release of the last King of Fighters title. Is it too soon to be thinking of releasing another? Continue reading
During Capcom Cup, Street Fighter V’s most recent patch for season 4 was distributed, and it is honestly the best that the game has ever felt to me, personally. There are, naturally, a few questionable mechanics and changes, but, overall, I feel it is the most fun the game has been to play since launch. And I’ve made the decision to take a break from the game entirely. But it’s not the gameplay that’s got me thinking it’s best to stop for awhile. No, the game itself is quite fine, in my opinion. It’s something deeper, something rooted in a corporate culture that is rotting from the inside. Continue reading
There has been plenty of discourse about the nature of sponsored ads in Street Fighter 5 across the internet lately. Almost hourly, there are new takes on what it means for Capcom and Street Fighter 5 to be including ad-based content in a game that isn’t free-to-play (referred to as F2P), and what it means for players to deal with injected sponsored content in their paid-for experience. Eurogamer highlighted a series of arguments on two major camps of the spectrum- those “against” the ads and those “for” the ads (though, honestly, most of the “for” arguments appear to be less in favor of the ads being put in and more apathetic about their inclusion). One of the main reasons why I write this particular post, however, was watching and listening to Joe Munday discuss it on r/SF Radio, and reading his tweets about the issue. It got me thinking deeply about the subject, and… my conclusions arrived at a different space I had initially perceived them to come to. Admittedly, I was initially leaning slightly more to the “it’s a reality of the game industry we live in” argument of the issue. As I thought more on the notion, I stopped and thought about the nature of advertising itself.