With the release of the Samurai Shodown reboot right around the corner, SNK took an opportunity to both release a new trailer and a spicy new bit of news: those who pre-order the game and all the early adopters will receive the Season One pass for free by registering the game by June 30th. Continue reading
Capcom tweeted earlier today during NorCal Regionals, outlining more of the benefits to purchasing the Capcom Pro Tour DLC this year, and it reminded me of something: there are some oddities worth mentioning about it. Continue reading
These are relatively old announcements to anyone who is on twitter, but over the past few days, two good games announced dates for their new content coming our way, and both are arriving a bit earlier than anticipated. Continue reading
With the end of Sunday, EVO Japan will finally conclude the weekend festivities and the weekend was, frankly, an organizational mess. However, that did not stop plenty of competitors from delivering some dazzling play, and even featured some pretty great announcements to top it off. Continue reading
Yesterday, Capcom took to Street Fighter’s official twitter to announce that a piece of a special crossover costume for Ryu was available via Extra Battle. The skin features Ryu dressed as Jin Saotome, the iconic Capcom character from Capcom’s Cyberbots series who is more well-known for his appearances in Capcom crossover fighting games than his lead series. However, there is an immediate problem Capcom has on its hands: many players are taking umbrage with the fact that they don’t have enough fight money to afford to fight for the first piece of it. Continue reading
During Capcom Cup, Street Fighter V’s most recent patch for season 4 was distributed, and it is honestly the best that the game has ever felt to me, personally. There are, naturally, a few questionable mechanics and changes, but, overall, I feel it is the most fun the game has been to play since launch. And I’ve made the decision to take a break from the game entirely. But it’s not the gameplay that’s got me thinking it’s best to stop for awhile. No, the game itself is quite fine, in my opinion. It’s something deeper, something rooted in a corporate culture that is rotting from the inside. Continue reading
Since getting revealed at the end of October this year, there has been a ton of hype and confusion about the date of the inclusion of 2B to the roster of Soul Calibur 6. Well, wonder no more! 2B has now been confirmed to be coming to the game on December 18th via Bandai Namco’s website.
Strangely enough, Bandai Namco didn’t add a new section to their site… they just edited the existing news page for it. Weird.
There has been plenty of discourse about the nature of sponsored ads in Street Fighter 5 across the internet lately. Almost hourly, there are new takes on what it means for Capcom and Street Fighter 5 to be including ad-based content in a game that isn’t free-to-play (referred to as F2P), and what it means for players to deal with injected sponsored content in their paid-for experience. Eurogamer highlighted a series of arguments on two major camps of the spectrum- those “against” the ads and those “for” the ads (though, honestly, most of the “for” arguments appear to be less in favor of the ads being put in and more apathetic about their inclusion). One of the main reasons why I write this particular post, however, was watching and listening to Joe Munday discuss it on r/SF Radio, and reading his tweets about the issue. It got me thinking deeply about the subject, and… my conclusions arrived at a different space I had initially perceived them to come to. Admittedly, I was initially leaning slightly more to the “it’s a reality of the game industry we live in” argument of the issue. As I thought more on the notion, I stopped and thought about the nature of advertising itself.