Capcom tweeted earlier today during NorCal Regionals, outlining more of the benefits to purchasing the Capcom Pro Tour DLC this year, and it reminded me of something: there are some oddities worth mentioning about it. Continue reading
As a fair warning, Kotaku has already written about this problem primarily focusing on the skin economy. I, on the other hand, see a bit more of a long-term issue with how EA is handling the game’s monetization. It comes down to more than just skins- especially when part of your roster is still locked behind a paywall. Continue reading
There has been plenty of discourse about the nature of sponsored ads in Street Fighter 5 across the internet lately. Almost hourly, there are new takes on what it means for Capcom and Street Fighter 5 to be including ad-based content in a game that isn’t free-to-play (referred to as F2P), and what it means for players to deal with injected sponsored content in their paid-for experience. Eurogamer highlighted a series of arguments on two major camps of the spectrum- those “against” the ads and those “for” the ads (though, honestly, most of the “for” arguments appear to be less in favor of the ads being put in and more apathetic about their inclusion). One of the main reasons why I write this particular post, however, was watching and listening to Joe Munday discuss it on r/SF Radio, and reading his tweets about the issue. It got me thinking deeply about the subject, and… my conclusions arrived at a different space I had initially perceived them to come to. Admittedly, I was initially leaning slightly more to the “it’s a reality of the game industry we live in” argument of the issue. As I thought more on the notion, I stopped and thought about the nature of advertising itself.