A couple of days ago, Capcom announced via its website Capcom Unity that Street Fighter V would get a new and final season of characters. Setting aside the awful conditions regarding its costume contest (c’mon, pay artists, Capcom. It’s not that difficult), let’s talk about potential suitors for a new DLC season. Who should make the cut? Continue reading
Capcom tweeted earlier today during NorCal Regionals, outlining more of the benefits to purchasing the Capcom Pro Tour DLC this year, and it reminded me of something: there are some oddities worth mentioning about it. Continue reading
Earlier this morning, Capcom posted information about the new, upcoming North American Street Fighter Pro League that starts its first wave in April. While the prospect of an official non-CPT 3v3 League should sound like an interesting project, Capcom’s version of the upcoming League already seems to have multiple warts that serve as a detriment to the experience for all involved. Continue reading
Yesterday, Capcom took to Street Fighter’s official twitter to announce that a piece of a special crossover costume for Ryu was available via Extra Battle. The skin features Ryu dressed as Jin Saotome, the iconic Capcom character from Capcom’s Cyberbots series who is more well-known for his appearances in Capcom crossover fighting games than his lead series. However, there is an immediate problem Capcom has on its hands: many players are taking umbrage with the fact that they don’t have enough fight money to afford to fight for the first piece of it. Continue reading
Street Fighter V, as of yesterday, implemented a huge 16GB update that rolled out brand new features, most of which are related to the upcoming Capcom Cup and… the much dreaded sponsored ads. I’ve already discussed at length how I personally feel about the prospect of sponsored material being in a premium priced game, so I want to talk about the quality of the ads themselves.
It’s not a good prognosis.
There has been plenty of discourse about the nature of sponsored ads in Street Fighter 5 across the internet lately. Almost hourly, there are new takes on what it means for Capcom and Street Fighter 5 to be including ad-based content in a game that isn’t free-to-play (referred to as F2P), and what it means for players to deal with injected sponsored content in their paid-for experience. Eurogamer highlighted a series of arguments on two major camps of the spectrum- those “against” the ads and those “for” the ads (though, honestly, most of the “for” arguments appear to be less in favor of the ads being put in and more apathetic about their inclusion). One of the main reasons why I write this particular post, however, was watching and listening to Joe Munday discuss it on r/SF Radio, and reading his tweets about the issue. It got me thinking deeply about the subject, and… my conclusions arrived at a different space I had initially perceived them to come to. Admittedly, I was initially leaning slightly more to the “it’s a reality of the game industry we live in” argument of the issue. As I thought more on the notion, I stopped and thought about the nature of advertising itself.